hi people. today we have another guest post from one of our top players. it is a brief introduction to the lingos used in our playgroups and perhaps in singapore as well. without further ado, here goes
Hi everyone. Today I will be compiling a list of commonly used lingo in this Team Infinity Glossary. Team Infinity is a Modern playgroup comprising of Wengggg (podmaster), Medic (young pyromancer), Cwwwww (tiago lau), Pssssss (modern newbie) and myself Qsssss (greatness at no cost). Without further ado, let’s move on to the glossary. For every lingo, I will provide an instance where the word/phrase is used.
Grind/Night of the Long Knives
The way most modern matches pan out these days. To grind means to take the game long and hope to win through incremental advantage over your opponent. Most midrange decks today such as Jund, UWR, Tarmo-Twin, Pod are designed to take the game long if need be and such matchups are said to be grindy.
Value
Value refers to the additional benefit one gets out of the card. 4 life from Finks? Value check. 2 life 2/2 wolf, 2 dmg to player and creature from Huntmaster? Extra value check. Snapcaster electrolyze to off 2 mana dorks? Ultimate value. Value cards offer incremental advantage to the player that wields them.
Over the top
Refers to cards that pushes existing cards/decks straight to top tier status. Bloodbraid Elf and Deathrite pushed Jund over the top in modern, which is why they are banned. Ponder and Preordain push storm over the top, which is why they are banned.
Can also refer to cards that make an otherwise stalemate game into an easy win such as SplinterTwin/Exarch combo.
Unmolested
Refers to creatures which are able to stick without being killed. Note that these creatures are usually killed in most circumstances. If creatures such as Dark Confidant, turn 1 birds/hierarch are unmolested, it usually spells bad news for the opponent.
editor's note: also normally means those creatures or permanents that shouldnt see another turn of play. things like deathrite shaman comes into mind.
Whiff
Inquisition or Thoughtseize that fail to make opponents discard a card from their hand. Not a good feeling to whiff.
editor's note: also means if you +1 liliana of the veil and opponents puts an obstinate baloth, loxodon smiter or wiltleaf liege into play
Snap keep
Opening hand that is playable without having second thoughts. Note this could be destroyed with a timely pinpoint discard though.
Trade 1/2/3 for 1
To trade means to use 1 of your card in exchange for 1 or more of your opponent’s resources. The best example of trading 1 for 1 is rock style decks where discard trades for opponent’s threats.
Scoop
Simply means concede. Refers to the action in which a player picks up his card when defeat is imminent.
Struggle
Characterised by one of our team members. Struggle means to hang on to the game even though one might be way behind your opponent in terms of board state, resources etc. Struggling may or may not be futile as the player might be able to eke out a win at times.
Mistake
Another word for misplay.
Under costed
Check Tarmogoyf under Gatherer to find out what this means.
Fatty/fats
Big monsters that can swing the game to your favour. The baseline for fatty has to be x/4 or otherwise bolt proof.
Redundancy
Multiple copies of the same card in your hand. Especially useful when facing pinpoint discard. Especially bad when you do not want the same card in your hand, for e.g. legendary creatures.
Bait
To bait means to lure your opponent to do something prematurely or an act that does not yield him or her any benefits. Throwing out a creature to bait removal, keeping a redundant card in hand to
bait discard are all examples of bait.
editor's note: often accompanied by facial/body expressions. best used with struggling expressions to play dead. professionally its done with tapping your lands. different ways of tapping and untapping your lands could means different things to your opponents so please take note.
Wipe
Short for board wipe. Refers to cards such as Wrath of God, Engineered Explosives and the likes that clear the board of pesky permanents.
Exile
New way of saying remove from game. Immortalised by the namesake card Path to Exile.
editor's note: apparently wizards thinks this will save space on the cardboard itself
Bob/snap
Used as verb, which means to fulfil the ability of Dark Confidant and Snapcaster Mage. These cards are so ubiquitous to our game that we simply use triggered actions as verb.
editor's note: should have separated this two. to bob means to reveal a card and lose life equal to the converted mana cost of the revealed card. to snap means to cast a instant/sorcery card in the graveyard with flashback granted by snapcaster mage
Mull
Short for mulligan.
Mana dorks
Creatures that produce mana and best played on turn 1. Birds of Paradise, Noble Hierarch are the 2 key mana dorks in the format. Goodbye Deathrite Shaman. You had to go because you are more than a mana dork.
Cantrip
Refers to card that replaces itself. Serum Visions, Wall of Omens are some of the commonly played cantrips in the format.
Thalia
One of our member’s girlfriend is referred to as Thalia because of the “tax” he has to pay in order to play a game of magic with his friends. Taxes vary depending on girlfriend. The word tax refers to the deck Death and Taxes
editor's note: some people have to complete their homework before they can play, some people have to change their schedule here and there in order to play etc etc.
DIAM DIAM la
Created by Eng Giap of GH, now more commonly used by one of our members when he is provoked by taunts from other members. It is a friendly way of saying shut up. Best effect achieved when said with gusto.
Free wins
Kiki and Resto, Twin and ExarchMite when all seem lost equal free win.
editor's note: doesnt feel good on the receiving end. often accompanied by "why you topdeck that kind of b*ll$hit?" after someone pulled a free win
Clog the board
To clog the board or the ground means to have so many creatures that opponent cannot attack profitably. The best answer would be a board wipe.
FUG OFF, FUG OFF NOW!
What a particular cardshop owner will say when it is closing time and players are still playing. Also used when one wishes to emphasize overreaction.
Alright that’s all from me for now. Do add on to the list where necessary. Till next time!
Qs
Monday, July 28, 2014
Friday, July 11, 2014
gbgbgbgbgbgbgbgbgbgbgbgbgbgbgbgbgbgbgbgbgbgbgbgb arbeit macht frei
this week i was running something that is said to give jund a hard time. first off i would like to share a link my playtest mate QS shared with me
so yeah if tl:dr then the main point of that article is jund get beaten by spirit jund, spirit jund get beaten by thundermaw hellkite jund. then deathrite shaman got banned and people thought jund is dead and played twin. and now jund is back.
seriously... jund is just a goodstuff midrange deck. even if you ban this ban that, ultimately something is going to take its place. the GB shell is just too good. QS played pure GB for a while and he said he didnt even miss lightning bolt. i wonder does he miss terminate and anger of the gods against pod. is scavenging ooze really enough?
speaking of GB, recently i lent out my whole(!) uwr kiki control deck to CW because he was bored of regular uwr midrange. therefore i built a gbw junk with whatever i have left. here's what i played these 2 weeks
4x verdant catacombs
3x misty rainforest
4x marsh flats
2x overgrown tomb
1x temple garden
1x godless shrine
2x ghost quarters
1x twilight mire
1x stirring wildwood
2x forest
1x swamp
1x plains
4x knight of the reliquary
4x tarmogoyf
4x birds of paradise
4x scavenging ooze
3x courser of kruphix
4x liliana of the veil
1x garruk relentless
4x lingering souls
2x thoughtseize
2x inquisition of kozilek
2x abrupt decay
2x golgari charm
1x dismember
basically a gb deck without dark confidant. god i hate that card. oh well at least its good removal bait. i know it is a good card. but it just doesnt work well for me. it always kills me! therefore i decided to try white, knight of the reliquary and lingering souls for a change since jund is on the uprise again. sort of not like what willy edel suggested. but what am i trying to do is to go over the top. most of the time whenever i played it its at least a 5/5. whenever i untap with it i usually win... baring some disgusting topdeck from the opponent. then at that point onwards it becomes something opponent must answer. i also feel he dig as hard as, if not harder than courser of kruphix. they kind of ensure you draw spells after spells. he feels like... psychatog. lol
garruk relentless have to go. its neither a removal when i need it nor ramp when i need it. i also wanted more removals. i only have 5 removals... not very good for a midrange deck. at some point of the games i felt like i was playing mono green stompy. hilarious. i feel this deck has more potential that it looks. perhaps more testing and tuning will tell. sideboard is also very rough now therefore i didnt want to put up here. i definitely like what willy edel has done. he has like at least 7 cards to bring in for each tier 1 decks. gut gemacht!
last night QS brought RUG twin. to me it feels like RUG good stuffs with twin combo built in. usual goyfs, oozes, snapcaster mages and pestermite/deceiver exarch. he told me he is trying to play it like tempo. but most of the time i feel like he have to keep answering my threats. i dont feel any pressure at all. he keep countering my threats. when he lands something it got eaten by liliana of the veil or being forced into a bad block. typical turns goes like this. i played goyf he spell snare. i play ooze he remands. he play goyf i play liliana of the veil. he snap bolt to my liliana of the veil and i abrupt decay on snapcaster mage etc. the RUG twin aint tempoing me out. if he run out of answers i win. if i run out of answers he win. if hes trying to 1for1 me then most likely gbx or any other midrange will pull up ahead.
RUG twin is like a tempo deck with a midrange plan. late game reach is difficult unless you already have some board presence. drawing a cryptic command without anything on the board is nothing but a fog. RUG twin doesnt have a liliana of the veil or knight of the reliquary to take over the game. things like liliana of the veil, tarmogoyf, scavenging ooze and knight of the reliquary are things that take over the game.
last night was a game of topdecks. 1 game he topdecks a spellsnare. the other game was cryptic command. some games was some swords, splinter twins and KERANOS!!! and nice nonland rips from the top of the deck to burn me off. keranos isnt bad is it? nevertheless i had some godly draws of my own too. multiple goyfs, oozes and lilianas. liliana is disgusting when shes a 2for1.
all in all i think in this turn4 format, gbx is still the king. snapcaster mage and restoration angel are still a far second. its really hard for tempo to survive and prosper in this format even with the unbanning of the most powerful tempo card, bitterblossom. although the loss of deathrite shaman is tragic but gbx decks are defintely still playable just that it is not very forgiving as before. over time i think more anti jund decks will pop out. things like tron and death and taxes and stuffs like that. but one is for sure. jund will not die off.
so yeah if tl:dr then the main point of that article is jund get beaten by spirit jund, spirit jund get beaten by thundermaw hellkite jund. then deathrite shaman got banned and people thought jund is dead and played twin. and now jund is back.
seriously... jund is just a goodstuff midrange deck. even if you ban this ban that, ultimately something is going to take its place. the GB shell is just too good. QS played pure GB for a while and he said he didnt even miss lightning bolt. i wonder does he miss terminate and anger of the gods against pod. is scavenging ooze really enough?
speaking of GB, recently i lent out my whole(!) uwr kiki control deck to CW because he was bored of regular uwr midrange. therefore i built a gbw junk with whatever i have left. here's what i played these 2 weeks
4x verdant catacombs
3x misty rainforest
4x marsh flats
2x overgrown tomb
1x temple garden
1x godless shrine
2x ghost quarters
1x twilight mire
1x stirring wildwood
2x forest
1x swamp
1x plains
4x knight of the reliquary
4x tarmogoyf
4x birds of paradise
4x scavenging ooze
3x courser of kruphix
4x liliana of the veil
1x garruk relentless
4x lingering souls
2x thoughtseize
2x inquisition of kozilek
2x abrupt decay
2x golgari charm
1x dismember
basically a gb deck without dark confidant. god i hate that card. oh well at least its good removal bait. i know it is a good card. but it just doesnt work well for me. it always kills me! therefore i decided to try white, knight of the reliquary and lingering souls for a change since jund is on the uprise again. sort of not like what willy edel suggested. but what am i trying to do is to go over the top. most of the time whenever i played it its at least a 5/5. whenever i untap with it i usually win... baring some disgusting topdeck from the opponent. then at that point onwards it becomes something opponent must answer. i also feel he dig as hard as, if not harder than courser of kruphix. they kind of ensure you draw spells after spells. he feels like... psychatog. lol
garruk relentless have to go. its neither a removal when i need it nor ramp when i need it. i also wanted more removals. i only have 5 removals... not very good for a midrange deck. at some point of the games i felt like i was playing mono green stompy. hilarious. i feel this deck has more potential that it looks. perhaps more testing and tuning will tell. sideboard is also very rough now therefore i didnt want to put up here. i definitely like what willy edel has done. he has like at least 7 cards to bring in for each tier 1 decks. gut gemacht!
last night QS brought RUG twin. to me it feels like RUG good stuffs with twin combo built in. usual goyfs, oozes, snapcaster mages and pestermite/deceiver exarch. he told me he is trying to play it like tempo. but most of the time i feel like he have to keep answering my threats. i dont feel any pressure at all. he keep countering my threats. when he lands something it got eaten by liliana of the veil or being forced into a bad block. typical turns goes like this. i played goyf he spell snare. i play ooze he remands. he play goyf i play liliana of the veil. he snap bolt to my liliana of the veil and i abrupt decay on snapcaster mage etc. the RUG twin aint tempoing me out. if he run out of answers i win. if i run out of answers he win. if hes trying to 1for1 me then most likely gbx or any other midrange will pull up ahead.
RUG twin is like a tempo deck with a midrange plan. late game reach is difficult unless you already have some board presence. drawing a cryptic command without anything on the board is nothing but a fog. RUG twin doesnt have a liliana of the veil or knight of the reliquary to take over the game. things like liliana of the veil, tarmogoyf, scavenging ooze and knight of the reliquary are things that take over the game.
last night was a game of topdecks. 1 game he topdecks a spellsnare. the other game was cryptic command. some games was some swords, splinter twins and KERANOS!!! and nice nonland rips from the top of the deck to burn me off. keranos isnt bad is it? nevertheless i had some godly draws of my own too. multiple goyfs, oozes and lilianas. liliana is disgusting when shes a 2for1.
all in all i think in this turn4 format, gbx is still the king. snapcaster mage and restoration angel are still a far second. its really hard for tempo to survive and prosper in this format even with the unbanning of the most powerful tempo card, bitterblossom. although the loss of deathrite shaman is tragic but gbx decks are defintely still playable just that it is not very forgiving as before. over time i think more anti jund decks will pop out. things like tron and death and taxes and stuffs like that. but one is for sure. jund will not die off.
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